I'm betting if this book could be sent in time even just a few decades it would be considered THE manual for perspective drawing. Funny when you think about it, that a great drawing book would push me away from drawing, but I guess it fits with my hypothesis that sometimes a great civilization will probably produce it's most impressive works even as it's slowly being replaced by another. Ironically the reason it took me so long to finish it was that the more I read and was impressed with his iron discipline it presented the more I felt it was worthwhile to return to the 3D gfx I had abandoned years ago. The author is so rigorous! Very impressive effort! Probably the best book in technical perspective I have read. Get How to Render: The Fundamentals of Light, Shadow and Reflectivity (Paperback) by Scott Robertson and Thomas Bertling and other graphic design books online and at Fully Booked bookstore branches in the Philippines.Well, 1.5 years later I finally finished it. Throughout the book, two icons appear that indicate either “observation” or “action.” This means the page or section is about observing reality or taking action by applying the knowledge and following the steps in creating your own work. The second section focuses on the physics of reflectivity and how to render a wide range of materials utilizing this knowledge. One will learn how to construct proper shadows in perspective and how to apply the correct values to those surfaces. This book is divided into two major sections: the first explains the physics of light and shadow. Building on what Scott Robertson and Thomas Bertling wrote about in How To Draw: Drawing and Sketching Objects and Environments from Your Imagination, this book shares everything the two experts know about how to render light, shadow and reflective surfaces. Rendering is the next step after drawing to communicate ideas more clearly. This book is about the fundamentals of light, shadow and reflectivity the focus is firmly on helping to improve visual understanding of the world around and on techniques for representing that world.
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